ARM believes wholeheartedly in the importance of partnership – so much so we have based our whole business model round it. In the Mali GPU team we also see the importance of building strong and closer partner relationships to benefit all involved.
ARM has already built up a wide ranging ecosystem round Mali GPUs and we have close relationships with ecosystem partners that you will have already seen showcased through this site. Getting to know you better is very important to us so we have set up a Mali Developer Program. This program gives you a series of benefits to enable you to get closer working relationships with ARM, access to market leading boards, and access to events ARM is attending.
As you progress through your development the Mali forums can aid you with quick responses to your questions.
Get In Touch
Meet The Team
Heads up the ecosystem activities whilst also being the key contact, for browser & gaming partners.
is our Developer Community Manager. Please contact her for any feedback and request on education or how best we can assist you.
is our Mali APAC Ecosystem Marketing Manager based in Shanghai. Leon is our local representative of the Mali Ecosystem in the APAC region.
Is our demo and hardware lead – contact him if you want to talk about our demos or if you have one you think we would like to use. He also maintains this site and the ARM Mali Graphics section of the Connected Community.
is our GPU Compute expert and is working closely with partners and OEM customer on the use cases and implementation of computer vision and visual compute functionality.
Lorenzo Dal Col:
Lorenzo is the Product Manager of the ARM Mali GPU Tools. Contact Lorenzo to get in touch about our performance analysis tools which are used by game developers and OEM customers to optimize their content for Mali GPUs.
Leads the technical team who answer all your forum questions and create material for this site.
is tech lead of Developer Education and an engineer within the Demo Team. This dual role allows her to teach the effects and techniques implemented in the internal graphical demos seen on Mali platforms.
is a software engineer, member of Mali Demo team. He is happy to talk to you either about rendering techniques or optimization tricks.
is part of the developer resources engineering team. He is currently working on creating tutorials, sample code, and SDKs for graphics and GPGPU.
is one of our Software Engineers in both the Developer Education and Developer Relations team. He is here to offer help and advice for developing on the Mali GPU.