ARM Tools Tutorials

Mali Graphics Debugger live demo

A live demonstration of how to get the most out of the Mali Graphics Debugger tool.

Presented by Lorenzo dal Col, Senior Software Engineer, ARM

ARM DS-5 STREAMLINE: Performance analysis and optimization

This presentation introduces DS-5 Streamline, one of ARM’s key developer tools, and proceeds to explain how you can use it to recognize if your application is CPU bound, vertex bound or fragment bound.

Presented by Lorenzo dal Col, Senior software Engineer, ARM

Performance Analysis and Optimization

Optimizing your game for energy efficiency

In a recent consumer survey, improved battery life topped the list of the most desired smartphone features, a fact that gets highlighted year on year as CPU, GPU, screen density and resolution improve at a rate that battery technology cannot keep up with. To combat this ever increasing delta, efficiently written apps can get the most out of the battery, and with Streamline, ARM has a tool to help you determine which parts of your code are draining the system the most. This talk provides an overview of the use case, and the capabilities of Streamline

Presented by Ronan Synnott, Senior Field Applications Engineer, ARM

Energy Efficiency with Streamline

Profiling and debugging games on mobile platforms

Deliver a far more visually appealing experience to end users by utilizing API analysis to debug OpenGL® ES 3.0 graphics, optimize performance of the gaming application and improve the user’s understanding of the graphics pipeline.

Presented by Lorenzo Dal Col, Senior Software Engineer, ARM

Profiling and Debugging Games on Mobile Platforms

Analysing Performance of Mobile Games

The benefits of the ARM Streamline Performance Analyzer within the ARM DS-5 toolchain.

Presented by Stephen Barton, Software Engineer, ARM

Analysing Performance of Mobile Games

ARM Mali Developer Resources

An overview of all the ARM Mali tools available for graphics developers.

By Jon Kirkham, Senior Software Engineer, ARM

Mali Developer Resources

Optimization and Debug Tools with PlayCanvas

Let ARM introduce you to our range of tools that can be used to analyze and optimize games and game engines, with examples from ARM’s collaboration with PlayCanvas. DS-5 Streamline and the Mali Graphics Debugger will be used to examine a WebGL demo running on an Android OS-based device.

By Jonathan Kirkham, Senior Software Engineer, ARM and
Will Eastcott, CEO, PlayCanvas

Performance Optimization and Debug Tools for Mobile