ARM believes wholeheartedly in the importance of partnership – so much so we have based our whole business model round it. In the Mali GPU team we also see the importance of building strong and closer partner relationships to benefit all involved.
ARM has already built up a wide ranging ecosystem round Mali GPUs and we have close relationships with ecosystem partners that you will have already seen showcased through this site. Getting to know you better is very important to us so we have set up a Mali Developer Program. This program gives you a series of benefits to enable you to get closer working relationships with ARM, access to market leading boards, and access to events ARM is attending.
As you progress through your development the Mali forums can aid you with quick responses to your questions.
You can contact us by:
- Ask a question on the Mali Forums
- Come and visit us at any of the Mali Developer Events
- Visit our dedicated trademarks website for any queries or requests relating to ARM trademarks, logos or copyright usage.
Meet the team
This is the team who are working on supporting the Mali ecosystem and below are short introductions to each person so that you know who to contact and where their knowledge base is.
Nizar Romdhane: Heads up the ecosystem activities whilst also being the key contact, for browser & gaming partners.
Gemma Paris: is our Developer Community Manager. Please contact her for any feedback and request on education or how best we can assist you.
Leon Zhang: is our Mali APAC Ecosystem Marketing Manager based in Shanghai. Leon is our local representative of the Mali Ecosystem in the APAC region.
Ryan Booth: Is our demo and hardware lead – contact him if you want to talk about our demos or if you have one you think we would like to use. He also maintains this site and the ARM Mali Graphics section of the Connected Community.
Lorenzo Dal Col: Lorenzo is the Product Manager of the ARM Mali GPU Tools. Contact Lorenzo to get in touch about our performance analysis tools which are used by game developers and OEM customers to optimize their content for Mali GPUs.
Pete Horsman: Leads the technical team who answer all your forum questions and create material for this site.
Stacy Smith: is tech lead of Developer Education and an engineer within the Demo Team. This dual role allows her to teach the effects and techniques implemented in the internal graphical demos seen on Mali platforms.
Sylwester Bala: is a software engineer, member of Mali Demo team. He is happy to talk to you either about rendering techniques or optimization tricks.
Jonathan Kirkham: is part of the developer resources engineering team. He is currently working on creating tutorials, sample code, and SDKs for graphics and GPGPU.
Stephen Barton: is one of our Software Engineers in both the Developer Education and Developer Relations team. He is here to offer help and advice for developing on the Mali GPU.