
Visit ARM at booth 1124, Moscone Center, San Francisco, CA
along with our partners we will be showcasing the latest and greatest gaming demos.
We will provide you with an extensive program of educational activities at GDC to help you get started.
Monday, March 25 – Tuesday, March 26
Smartphone & Tablet Games Summit
Visit our table top to meet and discuss gaming on the latest smartphones and tablets. ARM Mali experts will be available for you to talk through and see the latest developments in gaming in the mobile space.
Pocket Gamer Awards 2013
ARM is sponsoring this year’s award ceremony; the event is taking place at 6:30pm Monday, March 25 at Roe, join us in celebrating the very best in mobile and handheld games.
Click here to find out more.
Wednesday, March 27 – Friday, March 29
Main Expo
Gaming Demos
Join us at GDC 2013 and learn about Mali GPUs, view our exciting demos where you will see the latest techniques in action, including OpenGL® ES 3.0.
Come along to booth 1124 and see ARM Mali GPUs in action and sample the capabilities of our market-leading technology. Race against the best drivers in the technology industry in our sports car challenge, the overall champion each day will win a Nexus 10.
Developer Tools & Resources
Visit the booth to learn about our latest tools for game developers to help you get the best out of your ARM Mali GPU based devices. This year we will be introducing support for ASTC in our tool suite, previewing the Mali Graphics Debugger and demonstrating how you can use the ARM DS-5™ Streamline™ performance analyser to increase the FPS of your game.
Main Conference
Visit the main conference to learn about ARM and Mali, we have five sessions scheduled including a panel where we will discuss ‘The Future of Mobile Gaming’. You will hear from industry leaders including representatives from; Gameloft, Unity, Geomerics, Glu, Playjam and ARM.
Wednesday, March 27 |
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| 09:30 – 10:30am Room 3016 | Starting Out with OpenGL® ES 3.0 Games for Mobile Dave Shreiner, Director of Graphics Technology, ARM Jon Kirkham, Senior Software Engineer, ARM |
| 3:30 – 4:30pm Room 3016 | Accelerate Your Mobile Apps and Games for Android on ARM Matt DuPuy, Staff Software Engineer, ARM |
| 5:00 – 6:00pm Room 3022 | Integrating CPU and GPU, The ARM Methodology Ian Rickards, Senior Product Manager, ARM Edvard Sorgard, Senior Principal Graphics Architect, ARM |
Thursday, March 28 |
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| 10:00 – 11:00am Room 3022 | Optimized Effects for Mobile Devices Stacy Smith, Senior Software Engineer, ARM Ed Plowman, Director of Performance Analysis, ARM |
| 1:00 – 2:00pm Room 3016 | The Future of Mobile Gaming PANEL SESSION Moderator: Jason Della Rocca, Co-founder of Execution Labs Baudouin Corman, Vice President of Publishing, Americas for Gameloft David Helgason, CEO, Unity Dr Chris Doran, Founder & COO, Geomerics Niccolo De Masi, CEO, Glu Jasper Smith, CEO, PlayJam Nizar Romdhane, Director of Ecosystem, ARM |
In-booth Educational Theater
Visit our in-booth educational theater where we will cover everything you will need to know in order to start development on ARM and Mali.
| 10:30 – 11:00am | Optimizing AAA Games for ARM Mobile Platforms Niklas Smedberg, Senior Engine Programmer, Epic Games | 1. Watch now 2. Download |
| 11:00 – 11:30am | Game Set and Batch Stacy Smith, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 11:30 – 12:00pm | Stunning Graphics Start with Enlighten™ on ARM Sam Martin, Head of Technology, Geomerics | 1. Watch now 2. Download |
| 12:00 – 12:30pm | Debugging OpenGL ES 3.0 Graphics Lorenzo Dal Col, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 12:30 – 1:00pm | PlayJam: GameStick – ARM Technology Powered by PlayJam Sameer Baroover, Head of Games, PlayJam | 1. Watch now 2. Download |
| 1:00 – 1:30pm | Accelerate your Android™ for Mobile Games on ARM Matt Du Puy, Software Engineer, ARM | 1. Watch now 2. Download |
| 1:30 – 2:00pm | Mobile Gaming and OpenCL™ Jon Kirkham, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 2:00 – 2:30pm | Samsung Developer Program Michael Ludden, Senior Manager, Samsung Developers | 1. Watch now 2. Download |
| 2:30 – 3:00pm | Game On: Bringing 3D Engine Technology to ARM /Android Platforms Colin Barrett, Senior Software Engineer, Havok™ | 1. Watch now 2. Download |
| 3:00 – 3:30pm | ASTC: The Future of Texture Compression Tom Olson, Director Graphics Research, ARM | 1. Watch now 2. Download |
| 3:30 – 4:00pm | SoftKinetic: Gesture Recognition Middleware on ARM Frederik Windley, Interactive Media Engineer, Softkinetic® | 1. Watch now 2. Download |
| 4:00 – 4:30pm | Analysing Performance of Mobile Games Stephen Barton, Software Engineer, ARM | 1. Watch now 2. Download |
| 4:30 – 5:00pm | Metaio: Augmented Reality Technology Optimized on ARM Trak Lord, Head of US Marketing, Metaio | 1. Watch now 2. Download |
| 10:30 – 11:00am | Marmalade - Build Once and Deploy to any ARM Powered Device Tim Closs, CTO, Marmalde | 1. Watch now 2. Download |
| 11:00 – 11:30am | Mali Developer Resources Jon Kirkham, Senior Software Engineer, ARM | 2. Download |
| 11:30 – 12:00pm | Integrating CPU and GPU, the ARM Methodology Edvard Sørgård, Senior Principal Graphics Architect, ARM | 1. Watch now 2. Download |
| 12:00 – 12:30pm | Debugging OpenGL ES 3.0 Graphics Lorenzo Dal Col, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 12:30 – 1:00pm | PlayJam: GameStick – ARM Technology Powered by PlayJam Sameer Baroover, Head of Games, PlayJam | 1. Watch now 2. Download |
| 1:00 – 1:30pm | Accelerate your Android™ for Mobile Games on ARM Matt Du Puy, Software Engineer, ARM | 1. Watch now 2. Download |
| 1:30 – 2:00pm | Renderscript Compute 2013 Jason Sams, Android Renderscript Tech Lead | 1. Watch now 2. Download |
| 2:00 – 2:30pm | Nothing But Static Stacy Smith, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 2:30 – 3:00pm | Game On: Bringing 3D Engine Technology to ARM /Android Platforms Colin Barrett, Senior Software Engineer, Havok™ | 1. Watch now 2. Download |
| 3:00 – 3:30pm | Mobile Gaming and OpenCL™ Jon Kirkham, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 3:30 – 4:00pm | SoftKinetic: Gesture Recognition Middleware on ARM Frederik Windley, Interactive Media Engineer, Softkinetic® | 1. Watch now 2. Download |
| 4:00 – 4:30pm | Starting out with OpenGL ES3.0 Jon Kirkham, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 4:30 – 5:00pm | Metaio: Augmented Reality Technology Optimized on ARM Trak Lord, Head of US Marketing, Metaio | 1. Watch now 2. Download |
| 10:30 – 11:00am | Marmalade - Build Once and Deploy to any ARM Powered Device Tim Closs, CTO, Marmalde | 1. Watch now 2. Download |
| 11:00 – 11:30am | Game Set and Batch Stacy Smith, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 11:30 – 12:00pm | Stunning Graphics Start with Enlighten™ on ARM Sam Martin, Head of Technology, Geomerics | 1. Watch now 2. Download |
| 12:00 – 12:30pm | Nothing But Static Stacy Smith, Senior Software Engineer, ARM | 1. Watch now 2. Download |
| 12:30 – 1:00pm | Analyzing Performance of Mobile Games Stephen Barton, Software Engineer, ARM | 1. Watch now 2. Download |
| 1:00 – 1:30pm | Mali Developer Resources Jon Kirkham, Senior Software Engineer, ARM | 2. Download |