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Visit ARM at booth 1124, Moscone Center, San Francisco, CA

along with our partners we will be showcasing the latest and greatest gaming demos.

We will provide you with an extensive program of educational activities at GDC to help you get started.

Monday, March 25 – Tuesday, March 26

Smartphone & Tablet Games Summit

Visit our table top to meet and discuss gaming on the latest smartphones and tablets. ARM Mali experts will be available for you to talk through and see the latest developments in gaming in the mobile space.

Pocket Gamer Awards 2013

ARM is sponsoring this year’s award ceremony; the event is taking place at 6:30pm Monday, March 25 at Roe, join us in celebrating the very best in mobile and handheld games.

Click here to find out more.

Wednesday, March 27 – Friday, March 29

Main Expo

Gaming Demos

Join us at GDC 2013 and learn about Mali GPUs, view our exciting demos where you will see the latest techniques in action, including OpenGL® ES 3.0.

Come along to booth 1124 and see ARM Mali GPUs in action and sample the capabilities of our market-leading technology. Race against the best drivers in the technology industry in our sports car challenge, the overall champion each day will win a Nexus 10.

Developer Tools & Resources

Visit the booth to learn about our latest tools for game developers to help you get the best out of your ARM Mali GPU based devices. This year we will be introducing support for ASTC in our tool suite, previewing the Mali Graphics Debugger and demonstrating how you can use the ARM DS-5™ Streamline™ performance analyser to increase the FPS of your game.

Main Conference

Visit the main conference to learn about ARM and Mali, we have five sessions scheduled including a panel where we will discuss ‘The Future of Mobile Gaming’. You will hear from industry leaders including representatives from; Gameloft, Unity, Geomerics, Glu, Playjam and ARM.

Wednesday, March 27

09:30 – 10:30am
Room 3016
Starting Out with OpenGL® ES 3.0 Games for Mobile
Dave Shreiner, Director of Graphics Technology, ARM
Jon Kirkham, Senior Software Engineer, ARM
3:30 – 4:30pm
Room 3016
Accelerate Your Mobile Apps and Games for Android on ARM
Matt DuPuy, Staff Software Engineer, ARM
5:00 – 6:00pm
Room 3022
Integrating CPU and GPU, The ARM Methodology
Ian Rickards, Senior Product Manager, ARM
Edvard Sorgard, Senior Principal Graphics Architect, ARM

Thursday, March 28

10:00 – 11:00am
Room 3022
Optimized Effects for Mobile Devices
Stacy Smith, Senior Software Engineer, ARM
Ed Plowman, Director of Performance Analysis, ARM
1:00 – 2:00pm
Room 3016
The Future of Mobile Gaming
PANEL SESSION

Moderator: Jason Della Rocca, Co-founder of Execution Labs
Baudouin Corman, Vice President of Publishing, Americas for Gameloft
David Helgason, CEO, Unity
Dr Chris Doran, Founder & COO, Geomerics
Niccolo De Masi, CEO, Glu
Jasper Smith, CEO, PlayJam
Nizar Romdhane, Director of Ecosystem, ARM

In-booth Educational Theater

Visit our in-booth educational theater where we will cover everything you will need to know in order to start development on ARM and Mali.

10:30 – 11:00amOptimizing AAA Games for ARM Mobile Platforms
Niklas Smedberg, Senior Engine Programmer, Epic Games
1. Watch now
2. Download
11:00 – 11:30amGame Set and Batch
Stacy Smith, Senior Software Engineer, ARM
1. Watch now
2. Download
11:30 – 12:00pmStunning Graphics Start with Enlighten™ on ARM
Sam Martin, Head of Technology, Geomerics
1. Watch now
2. Download
12:00 – 12:30pmDebugging OpenGL ES 3.0 Graphics
Lorenzo Dal Col, Senior Software Engineer, ARM
1. Watch now
2. Download
12:30 – 1:00pmPlayJam: GameStick – ARM Technology Powered by PlayJam
Sameer Baroover, Head of Games, PlayJam
1. Watch now
2. Download
1:00 – 1:30pmAccelerate your Android™ for Mobile Games on ARM
Matt Du Puy, Software Engineer, ARM
1. Watch now
2. Download
1:30 – 2:00pmMobile Gaming and OpenCL™
Jon Kirkham, Senior Software Engineer, ARM
1. Watch now
2. Download
2:00 – 2:30pmSamsung Developer Program
Michael Ludden, Senior Manager, Samsung Developers
1. Watch now
2. Download
2:30 – 3:00pmGame On: Bringing 3D Engine Technology to ARM /Android Platforms
Colin Barrett, Senior Software Engineer, Havok™
1. Watch now
2. Download
3:00 – 3:30pmASTC: The Future of Texture Compression
Tom Olson, Director Graphics Research, ARM
1. Watch now
2. Download
3:30 – 4:00pmSoftKinetic: Gesture Recognition Middleware on ARM
Frederik Windley, Interactive Media Engineer, Softkinetic®
1. Watch now
2. Download
4:00 – 4:30pmAnalysing Performance of Mobile Games
Stephen Barton, Software Engineer, ARM
1. Watch now
2. Download
4:30 – 5:00pmMetaio: Augmented Reality Technology Optimized on ARM
Trak Lord, Head of US Marketing, Metaio
1. Watch now
2. Download
10:30 – 11:00amMarmalade - Build Once and Deploy to any ARM Powered Device
Tim Closs, CTO, Marmalde
1. Watch now
2. Download
11:00 – 11:30amMali Developer Resources
Jon Kirkham, Senior Software Engineer, ARM

2. Download
11:30 – 12:00pmIntegrating CPU and GPU, the ARM Methodology
Edvard Sørgård, Senior Principal Graphics Architect, ARM
1. Watch now
2. Download
12:00 – 12:30pmDebugging OpenGL ES 3.0 Graphics
Lorenzo Dal Col, Senior Software Engineer, ARM
1. Watch now
2. Download
12:30 – 1:00pmPlayJam: GameStick – ARM Technology Powered by PlayJam
Sameer Baroover, Head of Games, PlayJam
1. Watch now
2. Download
1:00 – 1:30pm Accelerate your Android™ for Mobile Games on ARM
Matt Du Puy, Software Engineer, ARM
1. Watch now
2. Download
1:30 – 2:00pmRenderscript Compute 2013
Jason Sams, Android Renderscript Tech Lead
1. Watch now
2. Download
2:00 – 2:30pmNothing But Static
Stacy Smith, Senior Software Engineer, ARM
1. Watch now
2. Download
2:30 – 3:00pm Game On: Bringing 3D Engine Technology to ARM /Android Platforms
Colin Barrett, Senior Software Engineer, Havok™
1. Watch now
2. Download
3:00 – 3:30pm Mobile Gaming and OpenCL™
Jon Kirkham, Senior Software Engineer, ARM
1. Watch now
2. Download
3:30 – 4:00pmSoftKinetic: Gesture Recognition Middleware on ARM
Frederik Windley, Interactive Media Engineer, Softkinetic®
1. Watch now
2. Download
4:00 – 4:30pmStarting out with OpenGL ES3.0
Jon Kirkham, Senior Software Engineer, ARM
1. Watch now
2. Download
4:30 – 5:00pmMetaio: Augmented Reality Technology Optimized on ARM
Trak Lord, Head of US Marketing, Metaio
1. Watch now
2. Download
10:30 – 11:00amMarmalade - Build Once and Deploy to any ARM Powered Device
Tim Closs, CTO, Marmalde
1. Watch now
2. Download
11:00 – 11:30amGame Set and Batch
Stacy Smith, Senior Software Engineer, ARM
1. Watch now
2. Download
11:30 – 12:00pmStunning Graphics Start with Enlighten™ on ARM
Sam Martin, Head of Technology, Geomerics
1. Watch now
2. Download
12:00 – 12:30pmNothing But Static
Stacy Smith, Senior Software Engineer, ARM
1. Watch now
2. Download
12:30 – 1:00pmAnalyzing Performance of Mobile Games
Stephen Barton, Software Engineer, ARM
1. Watch now
2. Download
1:00 – 1:30pmMali Developer Resources
Jon Kirkham, Senior Software Engineer, ARM

2. Download
Mali Mini Guide