MALI BLOG
Flipping the FLOPS – how ARM measures GPU Compute performance
It’s time we dealt with the measurement of compute performance in GPUs. In another in a series of ARM blogs intended to enlighten and reduce the amount of confusion in the graphics industry, I’d like to cover the issue of Floating-point Operations Per Second (FLOPS, or GFLOPS or TFLOPS). In the past, Tom Olson talked about triangles per second (“the [...]
Low-Energy Application Parallelism
The LEAP conference takes place in London on May 21-22 and provides a world-class line up of keynotes and speakers that will share their insights on harnessing GPU architectures.
ARM ecosystem expertise shared at GDC 2013
Much has been said already in these blogs about ARM’s presence at GDC, from coverage of the great range of ARM partner demos on show to an overview of the hugely popular panel discussion hosted by ARM, “The Future of Mobile Gaming”. Yet one of the stones which we have so far yet to un-turn has concealed the wealth of [...]
What a Stunning GDC 2013 for ARM and Mali GPUs!
What a week! I am back to Cambridge after an amazing week in San Francisco at GDC. 2013 was the biggest GDC ever with over 23,000 attendees according to the organisers UBM. ARM was one of over 350 exhibitors who came together from all corners of the world onto the GDC Expo Floor, with more besides in the Independent Games [...]
ARM Mali Partners Shine at CCBN – Part 2
There was an extensive range of Mali Partner demos at CCBN covering the DTV, STB and OTT markets. These highlighted next generation UIs and 3D gaming on Mali-400 as well as OpenGL ES 3.0 and full profile OpenCL and Renderscript compute on Mali-T604. Cisco’s (NDS) next generation Snowflake UI was running on the Mali-T604 GPU. This is a smooth intuitive [...]
Mali Developer Tools, Augmented Reality, Lighting, SDKs & More at GDC
The annual Game Developers Conference (GDC), which took place in San Francisco before the Easter break, is always an exciting event for the ARM Mali team. This year the ARM booth was buzzing with activity – we had a multiplayer gaming challenge (winners received Nexus 10’s!), a wall of Mali demos, technical presentations on the booth from ARM engineers and [...]
ARM Mali Partners Shine at CCBN – Part 1
Before Easter I visited the China Content Broadcasting Network Exhibition (CCBN) 2013, which took place in Beijing. This is the largest broadcasting technology and equipment expo in the Asia-Pacific region and covers a whole range of broadcast related products including head end equipment, set-top boxes (STB), transcoders and media streamers. Whilst this show primarily focused on the mass market STB [...]
What is the Future of Mobile Gaming? GDC Panel Summary
This year’s GDC 2013 was the fullest and busiest I have seen it in the many years ARM has been at the show. The sessions and expo were buzzing, and the panel we took part in – The Future of Mobile Gaming – was completely full. The panel session brought together a selection of key gaming industry influencers to talk [...]
New Developer Resources for GDC 2013
The time of the year is upon us where an army from the ARM graphics ecosystem team descend upon yet another GDC (Game Developers Conference). This year we have significantly upped our presence at the event and the emphasis has been placed on getting the right resources to the developers. We have a number of main conference sessions and for the [...]
Mali GPUs at MWC: Market Leading Graphics and GPU Compute
At Mobile World Congress last week, the ARM® Mali™ team showed a selection of mobile features accelerated by GPU Compute functionality. There has been a lot of discussion round GPU Compute and last week ARM focused on showing the tangible benefits that GPU Compute can bring to real devices. First part of turning GPU Compute into a reality is having [...]
The Mali Ecosystem makes GPU Computing a reality!
I have just attended the Mobile World Congress in Barcelona, and for another year survived an intense week of tapas, paella and customer meetings overindulgence. I was overwhelmed by all the positive feedback received from ARM partners and booth visitors on the great progress and industry leadership position of ARM Mali™ GPU Computing technologies. This is not surprising, we worked [...]
OpenGL ES 3.0 on Mali GPUs – Business as usual
Last year I had an opportunity to cover the award-winning products based on ARM MaliTM-T604 including Google’s Chromebook and Nexus 10. Since then, those devices have reached millions of consumers and equipped them with cutting edge GPU Compute and Graphics capabilities. Two weeks ago ARM submitted OpenGL® ES 3.0 conformance test results with Khronos[1] for ARM Mali-T604. This brings the [...]