The annual Game Developers Conference (GDC), which took place in San Francisco before the Easter break, is always an exciting event for the ARM Mali team. This year the ARM booth was buzzing with activity – we had a multiplayer gaming challenge (winners received Nexus 10’s!), a wall of Mali demos, technical presentations on the booth from ARM engineers and our Partners, and demonstrations of our Partners’ latest products running on Mali-based devices.
Here is a wrap-up of what I managed to capture:
To get an update on tools and resources available to Mali developers, I spoke with Anand Patel, the product manager of Mali Tools at ARM. The videos below cover:
- ARM Development Studio-5 Streamline performance analyzer, which allows users to analyze and optimize applications across the whole system, and the Mali Graphics Debugger which is currently being developed.
- A comparison between ARM ASTC and the texture compression that is currently available.
ARM MALI DEMOS
One of my favorite demos at the ARM booth was Seemore, which demonstrates features such as multiple dynamic lighting, global illumination, procedural animation, advanced texturing, as well as middleware by Geomerics Enlighten and the Bullet physics engine. This demo runs on the Arndale Development Board which uses the Exynos 5 Dual (quadcore Mali-T604 GPU and dualcore Cortex-A15 CPU)
ARM PARTNERS AT GDC
I met up with Trak Lord at Metaio who showed me great use cases of how augmented reality can fit into our daily life to enhance experiences. Simple things like furniture shopping can be made infinitely more interesting with this type of technology. And it all runs on Mali-based devices.
SoftKinetic’s CMO Eric Krzeslo told me about their 3D Gesture Recognition SDK and how working with ARM allows SoftKinetic to leverage both CPU and GPU technologies. We also got to see 3D gesture recognition in action with the Stuntman demo.
I was able to catch up with Tim Closs, the Chief Technology Officer at Marmalade, to discuss their SDK which is both a cross-platform (working on iOS, Android, Blackberry, etc.) and high performance solution, so you don’t have to compromise on either of those components.
My colleague Trina spoke with Sam Martin, Head of Technology at Geomerics, to get a demo of their Enlighten real-time lighting SDK for mobile games, which brings console-quality lighting graphics to mobile devices.
Trina also stopped by the Havok booth to see their demo of Project Anarchy, a free complete game engine toolset for mobile developers working on iOS and Android.
Epic Games’ Senior Engine Programmer Niklas Smedberg told me about their Unreal Engine which runs on Mali GPUs and gave an update on Citadel, which now runs on Android.
Lastly, Rupert Shaw from EA told me about an exciting new initiative with Samsung called “100% Indie” — a revenue-share program for developers creating games on Samsung Apps which puts “100 percent of your games’ revenue right back in your pocket”, which is great news for anyone developing on ARM technology-based Samsung devices.
SO WHAT DOES IT ALL MEAN?
I think the biggest takeaway from GDC this year was how pervasive ARM Mali technology is becoming in this industry, and the range of Partners who are using the graphics performance enabled by Mali GPUs to create exciting gaming experience for next generation mobile devices. You can learn more about ARM and developing on Mali at http://malideveloper.arm.com/. We will also be updating the GDC page on Mali Developer Center for more information over the coming weeks.