Emulator for OpenGL ES 2.0, 3.0, 3.1 and 3.2
Develop applications for the next generation graphics API
The OpenGL® ES Emulator is a library that maps OpenGL ES 3.2 API calls to the OpenGL API. By running on a standard PC, the emulator helps software development and testing of next generation OpenGL ES 3.2 applications since no embedded platform is required. The emulator requires a graphics card that supports at least OpenGL 4.3.
Features and benefits
- OpenGL ES 3.2 Emulation
High Performance OpenGL ES 3.2 Emulation accelerated by desktop GPU capable of OpenGL 4.3. Support for OpenGL ES features such as transform feedback, multiple render targets, instancing and more
For help and support from ARM and fellow developers, please visit the ARM Mali Graphics Developer Community.
OpenGL ES Emulator - DOWNLOAD
OpenGL ES Emulator v3.0.1
Released: 12 April 2016
By downloading the packages below you acknowledge that you accept the End User Licence Agreement for the OpenGL ES Emulator
END USER LICENCE AGREEMENT FOR MALI OPENGL ES EMULATORS THIS END USER LICENCE AGREEMENT ("LICENCE") IS A LEGAL AGREEMENT BETWEEN YOU (EITHER A SINGLE INDIVIDUAL, OR SINGLE LEGAL ENTITY) AND ARM LIMITED ("ARM") FOR THE USE OF THE DELIVERABLES ACCOMPANYING THIS LICENCE. ARM IS ONLY WILLING TO LICENSE THE DELIVERABLES TO YOU ON CONDITION THAT YOU ACCEPT ALL OF THE TERMS IN THIS LICENCE. BY CLICKING "I AGREE" OR BY INSTALLING OR OTHERWISE USING OR COPYING THE DELIVERABLES YOU INDICATE THAT YOU AGREE TO BE BOUND BY ALL THE TERMS OF THIS LICENCE. 1. DEFINITIONS. "Authorised Purpose" means the internal use of the Deliverables to simulate OpenGL ES graphics applications and shader programs on desktop PCs. "Deliverables" means the software binaries accompanying this Licence, and any printed, electronic or online documentation supplied with it, in all cases relating to the Mali OpenGL ES Emulators. "Input" means all suggestions, comments, feedback, ideas, or know-how (whether in oral or written form) provided by you to ARM under this Licence and in connection with the Deliverables. "Subsidiary" means any company the majority of whose voting shares is now or hereafter owned or controlled, directly or indirectly, by ARM. A company shall be a Subsidiary only for the period during which such control exists. "Separate Files" means the files identified in Clause 4 below, which are subject to the terms of the licence agreements identified in Clause 4. 2. LICENCE GRANT. 2.1 DELIVERABLES: ARM hereby grants to you, subject to the terms and conditions of this Licence, a nonexclusive, nontransferable, royalty free, worldwide licence to use and copy, internally only, the Deliverables solely for the Authorised Purpose. 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|Windows 64-bit Installer [EXE]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Windows-64bit.exe|
|Windows 32-bit Installer [EXE]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Windows-32bit.exe|
|Windows 64-bit Archive [ZIP]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Windows-64bit.zip|
|Windows 32-bit Archive [ZIP]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Windows-32bit.zip|
|Linux 64-bit Debian/Ubuntu Package [DEB]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Linux-64bit.deb|
|Linux 32-bit Debian/Ubuntu Package [DEB]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Linux-32bit.deb|
|Linux 64-bit Archive [TGZ]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Linux-64bit.tgz|
|Linux 32-bit Archive [TGZ]||Mali_OpenGL_ES_Emulator-v3.0.1.g72cc2-Linux-32bit.tgz|
- Fixed problem in accessing 3.2 API entrypoints and 3.2 specific enums
- Added support for OpenGL ES 3.2 API version
- Improved interoperability with AMD/ATI graphics cards
- We’ve introduced the ‘mali-checker’ application. This will give you a report about what features of the emulator will be available based on your computers software and hardware. For example, to emulate OpenGL ES 3.1 your computer must support at least OpenGL 4.3, the application will check this for you
- Improved support for AMD/ATI graphics cards
- The Windows installer is now signed with a digital certificate
- The Linux installation location has been made more consistent with Debian/Ubuntu policies
- Using latest Mali Offline Compiler with support for OpenGL SL 310 es version of shader language
- Fixed problem with incorrect log content on successful OpenGL SL 310 es shader compilation.
- Improving mix(…) built-in functions support in OpenGL SL 310 es shaders.
Extensions from Android Extension Pack supported:
eglGetProcAddress gives pointers to any of all implemented entrypoints.
- Fixed problem with MSAA using EGL configurations
- Support for Geometry shaders and Tessellation shaders, part of the Android Extension Pack
- The following OpenGL ES extensions are now supported in the emulator:
- Added support for OpenGL ES 3.1 API version
GL_OES_EGL_image_externalare supported for GLES 3.0 contexts
See previous releases here.