Emulator for OpenGL ES 2.0, 3.0 and 3.1
Develop applications for the next generation graphics API
The OpenGL® ES Emulator is a library that maps OpenGL ES 3.1 API calls to the OpenGL API. By running on a standard PC, the emulator helps software development and testing of next generation OpenGL ES 3.1 applications since no embedded platform is required. The emulator requires a graphics card that supports at least OpenGL 4.3.
Features and benefits
- OpenGL ES 3.1 Emulation
High Performance OpenGL ES 3.1 Emulation accelerated by desktop GPU capable of OpenGL 4.3. Support for OpenGL ES features such as transform feedback, multiple render targets, instancing and more
- Submitted to Khronos for OpenGL ES 3.0 Conformance
Non-compromised development of OpenGL ES 3.0 development on desktop
- Tutorial Examples
Example applications to demonstrate ease of use
For help and support from ARM and fellow developers, please visit the ARM Mali Graphics Developer Community.
OpenGL ES Emulator - DOWNLOAD
OpenGL ES Emulator v2.2.1
Released: 14 August 2015
By downloading the packages below you acknowledge that you accept the End User Licence Agreement for the OpenGL ES Emulator
END USER LICENCE AGREEMENT FOR MALI OPENGL ES EMULATORS
THIS END USER LICENCE AGREEMENT ("LICENCE") IS A LEGAL AGREEMENT BETWEEN YOU (EITHER A SINGLE INDIVIDUAL, OR SINGLE LEGAL ENTITY) AND ARM LIMITED ("ARM") FOR THE USE OF THE DELIVERABLES ACCOMPANYING THIS LICENCE. ARM IS ONLY WILLING TO LICENCE THE DELIVERABLES TO YOU ON CONDITION THAT YOU ACCEPT ALL OF THE TERMS IN THIS LICENCE. BY CLICKING "I AGREE" OR BY INSTALLING OR OTHERWISE USING OR COPYING THE DELIVERABLES YOU INDICATE THAT YOU AGREE TO BE BOUND BY ALL THE TERMS OF THIS LICENCE. 1. DEFINITIONS. "Authorised Purpose" means the internal use of the Deliverables to simulate OpenGL ES graphics applications and shader programs on desktop PCs. "Deliverables" means the software binaries accompanying this Licence, and any printed, electronic or online documentation supplied with it, in all cases relating to the Mali OpenGL ES Emulators. "Input" means all suggestions, comments, feedback, ideas, or know-how (whether in oral or written form) provided by you to ARM under this Licence and in connection with the Deliverables. "Subsidiary" means any company the majority of whose voting shares is now or hereafter owned or controlled, directly or indirectly, by ARM. A company shall be a Subsidiary only for the period during which such control exists. "Separate Files" means the files identified in Clause 4 below, which are subject to the terms of the licence agreements identified in Clause 4. 2. LICENCE GRANT. 2.1 DELIVERABLES: ARM hereby grants to you, subject to the terms and conditions of this Licence, a nonexclusive, nontransferable, royalty free, worldwide licence to use and copy, internally only, the Deliverables solely for the Authorised Purpose. Licence to ARM 2.2 You may at your discretion deliver any Input to ARM. 2.3 Except as expressly agreed to the contrary in writing by both parties, you hereby grant to ARM and its Subsidiaries under your and your affiliates (as applicable) intellectual property a perpetual, irrevocable, royalty free, non-exclusive, worldwide licence to: (i) use, copy, modify, and create derivative works of the Input as part of any or all of the Deliverables and any other ARM product(s); (ii) sell, supply or otherwise distribute the whole or any part of the Input (and derivative works thereof) as part of any or all of the Deliverables and any other ARM product(s); and (iii) sublicence to third parties the foregoing rights, including the right to sublicence to further third parties. No right is granted by you to ARM to sublicence your and your affiliates (as applicable) intellectual property except to the extent that it is provided to ARM as Input and is embodied in any or all of the Deliverables and any other ARM product(s). 2.4 Except as expressly licenced to ARM in Clause 2.3, you retain all right, title and interest in and to the Input provided by you under this Licence. 2.5 You shall not knowingly give to ARM any Input: (i) you have reason to believe is subject to any patent, copyright or other intellectual property claim or right of any third party; (ii) subject to licence terms which seek to require any product incorporating or derived from such Input, or other intellectual property, to be licenced to or otherwise shared with any third party. 2.6 For the avoidance of doubt, ARM shall be free to use, copy, disclose or otherwise distribute any Input as part of any or all of the Deliverables and any other ARM product(s) to any third party or pursuant to any of the licences granted in Clause 2.3 without obligation or restriction of any kind. 3. RESTRICTIONS ON USE OF THE DELIVERABLES. SIMULATION RESULTS: You shall treat any and all behaviour and performance figures relating to the Deliverables, and any other results of your use and testing of the Deliverables which are indicative if its performance, efficacy, reliability or quality (ìResultsî) as confidential information, and you shall not disclose such information to any third party without the express written permission of ARM. ARM may agree to waive the restrictions in this paragraph if requested in writing. You agree that the Results are not representative of simulation results that may be obtained on Mali(TM) hardware. REVERSE ENGINEERING: Except to the extent that such activity is permitted by applicable law you shall not reverse engineer, decompile or disassemble any of the Deliverables. If the Deliverables were provided to you in Europe you shall not reverse engineer, decompile or disassemble any of the Deliverables for the purposes of error correction. 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ARM contract reference: MALI OPENGL ES 3.0 EMULATOR
|Windows 64-bit Installer [EXE]||Mali_OpenGL_ES_Emulator-2.2.1-Windows-64bit.exe|
|Windows 32-bit Installer [EXE]||Mali_OpenGL_ES_Emulator-2.2.1-Windows-32bit.exe|
|Windows 64-bit Archive [ZIP]||Mali_OpenGL_ES_Emulator-2.2.1-Windows-64bit.zip|
|Windows 32-bit Archive [ZIP]||Mali_OpenGL_ES_Emulator-2.2.1-Windows-32bit.zip|
|Linux 64-bit Debian/Ubuntu Package [DEB]||Mali_OpenGL_ES_Emulator-2.2.1-Linux-64bit.deb|
|Linux 32-bit Debian/Ubuntu Package [DEB]||Mali_OpenGL_ES_Emulator-2.2.1-Linux-32bit.deb|
|Linux 64-bit Archive [TGZ]||Mali_OpenGL_ES_Emulator-2.2.1-Linux-64bit.tgz|
|Linux 32-bit Archive [TGZ]||Mali_OpenGL_ES_Emulator-2.2.1-Linux-32bit.tgz|
- Using latest Mali Offline Compiler with support for OpenGL SL 310 es version of shader language
- Fixed problem with incorrect log content on successful OpenGL SL 310 es shader compilation.
- Improving mix(…) built-in functions support in OpenGL SL 310 es shaders.
Extensions from Android Extension Pack supported:
eglGetProcAddress gives pointers to any of all implemented entrypoints.
- Fixed problem with MSAA using EGL configurations
- Support for Geometry shaders and Tessellation shaders, part of the Android Extension Pack
- The following OpenGL ES extensions are now supported in the emulator:
- Added support for OpenGL ES 3.1 API version
GL_OES_EGL_image_externalare supported for GLES 3.0 contexts
See previous releases here.